Blizzard's campus features statues of its iconic characters, with Junkrat as the newest addition.
Our team saw an opportunity to bring it to life using an existing in-game feature.
Scope: Ideation to high fidelity designs
Time: 2 months (approx. 4 sprint cycles)
Brainstorm: Miro, Jira
Design: Figma
Testing: Maze, Dovetail
Collaboration: Zoom, Slack
Sole UX Designer
I designed a kiosk for employees and visitors to enjoy, hearing Junkrat’s game quotes in multiple languages.
The simple layout adapts to any Overwatch character, personalizing experiences from one base design.
This project is designed for office use but scalable to expand to BlizzCon for all attendees!
Statues like these not only remind employees of their hard work, but boost morale so they keep creating incredible games!
As the sole designer, I created an interactive display for visitors to play Junkrat’s dialogue in different languages, showcasing Blizzard’s work alongside the new statue.
With diverse user types, understanding their needs and interactions is key. I identified the primary user groups and their variations.
From my initial research, I pulled inspiration from the Blizzard principles to help even further with design direction.
I researched platforms centered on audio selection and games with character voice lines.
All of these platforms were easy to touch-navigate, had instant audio playback, and simple UI.
I began with low-fidelity designs, iterating based on feedback from the design team and developers. Once refined, I presented them to stakeholders for early input.
Design UI was based on Overwatch's UI -- thank you to the Overwatch 2 team for helping me out by providing assets! 🧡🧡
I used Maze for an unmoderated usability test, presenting scenario-based questions to study user interactions.
All 27 respondents were Blizzard or ABK (Activision Blizzard King) employees, ranging from tenured staff to recent hires, including both remote and in-person employees.
The main changes included:
Due to a project shift, development was delayed to the following year. But even with this delay, the projected impact is sure to add even more enjoyment for our employees.
The simple, adaptable layout allows stylistic adjustments for any character, personalizing experiences for each character with unique voice lines from a single base design.
This project was designed for in-office use by employees and approved visitors, with future potential for BlizzCon, expanding to all Overwatch characters for attendees.