Blizzard's end crediting tool recognizes 10,000+ game creators, but was outdated and error-prone.
We redesigned it to save time, enhance accuracy, and reduce cognitive load.
Scope: Ideation to final product
Time: Approx 1 month (2-3 sprint cycles)
Planning: Miro, Jira
Design: Figma
Testing: Maze, Dovetail
Collaboration: Zoom, Slack
Lead designer
I minimized cognitive load by designing a dashboard with live metrics, enabling admins to easily track report progress.
Reduced completion time from 3 to 1.6 months per report.
Reduced site navigation from 4 clicks to 2 from homepage to destination.
Positive! New features made the tool more intuitive and well-received.
At the end of every movie, there's end credits to recognize everyone who helped make it.
We're designing a tool to create that same list — but for Blizzard's games.
Crediting everyone upholds Blizzard's core value, "Every Voice Matters."
Missing credits can be disheartening for employees and may limit contributors from showcasing their work to employers or collaborators.
Blizzard's early-2000s crediting tool wasn't built for managing multiple games or expansions. Its cumbersome UI forced admins to rely on Excel.
Credit creation for 1–2 games takes over three months, delaying releases.
I aimed to understand how administrators interacted with the platform, collaborated with each other, and where their frustrations originated.
6+ individual 30-minute Zoom interviews
Research questions:
Different levels of admins:
Collaboration Patterns
Admins ideally want:
A user journey map helped me understand points of frustration and see where opportunities lie.
There was an opportunity for improvement with the lack of a clear monitoring system. I focused on improving the experience of understanding the project status.
Research shows widget dashboards effectively display diverse data and track changes over time.
Speaking to a PM from SupportDesk, Blizzard's support request tool, I learned how they use tables, progress indicators, and charts for specific needs.
I created early wireframes to gather team and stakeholder feedback, enabling quick design iterations throughout the project.
Lost Souls vs. Unassigned
Originally named Lost Souls (inspired by World of Warcraft), I changed it to Unassigned for clarity. Not all admins know game terms, so I used clear labels: Assigned and Unassigned.
Adding a project details dashboard:
This project was launched after my time at Blizzard, but updates from my peers show the response from administrators was positive.
Reduced completion time from 3 to 1.6 months per report.
Reduced site navigation from 4 clicks to 2 from homepage to destination.
Positive! New features made the tool more intuitive.
Simplifying the site reduced effort, allowing admins to create credits faster and manage multiple at once. Previously, they could handle only one or two over months.
Better site organization reduces lost clicks, boosts clarity, and speeds up approvals and edits by improving admin communication.
I joined this project mid-discovery phase, led by another designer, and catching up on such a complex platform was challenging. However, it made becoming a domain leader even more rewarding!
Regular stakeholder meetings and positive feedback reassured me that we were making a meaningful impact on a tool they rely on daily.